Regression To The Mean
How To Play:
Guide the sine wave. Avoid all obstacles. BUT...
...There are only two points where you can influence the wave's movement:
- tap SPACE just before the wave reaches it's peak (upper or lower) to extend it's trajectory with an extra 'bump'.
- tap SPACE when the wave is exactly at its peak (upper or lower) or just slightly afterwards and the wave will change direction sharply.
Hazards are generated procedurally, except for the first few. Their density increases over time. See how far you can get!
This game was made for a 'Day Jam' (literally 24 hours to make a game) game jam.
Status | Released |
Platforms | HTML5 |
Author | Adam Frost |
Made with | Unity |
Tags | 2D, Casual, Singleplayer |
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